MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)
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| static void | Trigger (string eventName, int intParameter=0, Vector2 vector2Parameter=default(Vector2), Vector3 vector3Parameter=default(Vector3), bool boolParameter=false, string stringParameter="") |
MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)
◆ Trigger()
| void MoreMountains.Tools.MMGameEvent.Trigger |
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string | eventName, |
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int | intParameter = 0, |
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Vector2 | vector2Parameter = default(Vector2), |
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Vector3 | vector3Parameter = default(Vector3), |
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bool | boolParameter = false, |
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string | stringParameter = "" ) |
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◆ BoolParameter
| bool MoreMountains.Tools.MMGameEvent.BoolParameter |
◆ EventName
| string MoreMountains.Tools.MMGameEvent.EventName |
◆ IntParameter
| int MoreMountains.Tools.MMGameEvent.IntParameter |
◆ StringParameter
| string MoreMountains.Tools.MMGameEvent.StringParameter |
◆ Vector2Parameter
| Vector2 MoreMountains.Tools.MMGameEvent.Vector2Parameter |
◆ Vector3Parameter
| Vector3 MoreMountains.Tools.MMGameEvent.Vector3Parameter |
The documentation for this struct was generated from the following file:
- H:/Code/MoreMountains/InventoryEngineStore/Assets/InventoryEngine/MMTools/Core/MMEvents/MMEventManager.cs