MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)  
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| static void | Trigger (string eventName, int intParameter=0, Vector2 vector2Parameter=default(Vector2), Vector3 vector3Parameter=default(Vector3), bool boolParameter=false, string stringParameter="") | 
MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.) 
◆ Trigger()
  
  | 
        
          | void MoreMountains.Tools.MMGameEvent.Trigger | ( | string | eventName, |  
          |  |  | int | intParameter = 0, |  
          |  |  | Vector2 | vector2Parameter = default(Vector2), |  
          |  |  | Vector3 | vector3Parameter = default(Vector3), |  
          |  |  | bool | boolParameter = false, |  
          |  |  | string | stringParameter = "" ) |  | static | 
 
 
◆ BoolParameter
      
        
          | bool MoreMountains.Tools.MMGameEvent.BoolParameter | 
      
 
 
◆ EventName
      
        
          | string MoreMountains.Tools.MMGameEvent.EventName | 
      
 
 
◆ IntParameter
      
        
          | int MoreMountains.Tools.MMGameEvent.IntParameter | 
      
 
 
◆ StringParameter
      
        
          | string MoreMountains.Tools.MMGameEvent.StringParameter | 
      
 
 
◆ Vector2Parameter
      
        
          | Vector2 MoreMountains.Tools.MMGameEvent.Vector2Parameter | 
      
 
 
◆ Vector3Parameter
      
        
          | Vector3 MoreMountains.Tools.MMGameEvent.Vector3Parameter | 
      
 
 
The documentation for this struct was generated from the following file:
- H:/Code/MoreMountains/InventoryEngineStore/Assets/InventoryEngine/MMTools/Core/MMEvents/MMEventManager.cs