MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)
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static void | Trigger (string eventName, int intParameter=0, Vector2 vector2Parameter=default(Vector2), Vector3 vector3Parameter=default(Vector3), bool boolParameter=false, string stringParameter="") |
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MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)
◆ Trigger()
static void MoreMountains.Tools.MMGameEvent.Trigger |
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string |
eventName, |
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int |
intParameter = 0 , |
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Vector2 |
vector2Parameter = default(Vector2) , |
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Vector3 |
vector3Parameter = default(Vector3) , |
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bool |
boolParameter = false , |
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string |
stringParameter = "" |
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) |
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static |
◆ BoolParameter
bool MoreMountains.Tools.MMGameEvent.BoolParameter |
◆ EventName
string MoreMountains.Tools.MMGameEvent.EventName |
◆ IntParameter
int MoreMountains.Tools.MMGameEvent.IntParameter |
◆ StringParameter
string MoreMountains.Tools.MMGameEvent.StringParameter |
◆ Vector2Parameter
Vector2 MoreMountains.Tools.MMGameEvent.Vector2Parameter |
◆ Vector3Parameter
Vector3 MoreMountains.Tools.MMGameEvent.Vector3Parameter |
The documentation for this struct was generated from the following file:
- F:/Github/Store/InventoryEngineStore/Assets/InventoryEngine/MMTools/Core/MMEvents/MMEventManager.cs