|  | Inventory Engine v4.2
    | 
| Classes | |
| struct | MoreMountains.Tools.MMGameEvent | 
| MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.)  More... | |
| class | MoreMountains.Tools.MMEventManager | 
| This class handles event management, and can be used to broadcast events throughout the game, to tell one class (or many) that something's happened.  More... | |
| class | MoreMountains.Tools.EventRegister | 
| Static class that allows any class to start or stop listening to events.  More... | |
| interface | MoreMountains.Tools.MMEventListenerBase | 
| Event listener basic interface.  More... | |
| interface | MoreMountains.Tools.MMEventListener< T > | 
| A public interface you'll need to implement for each type of event you want to listen to.  More... | |
| class | MoreMountains.Tools.MMEventListenerWrapper< TOwner, TTarget, TEvent > | 
| Namespaces | |
| namespace | MoreMountains | 
| namespace | MoreMountains.Tools |