Inventory Engine
v4.0
|
Classes | |
struct | MoreMountains.Tools.MMGameEvent |
MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.) More... | |
class | MoreMountains.Tools.MMEventManager |
This class handles event management, and can be used to broadcast events throughout the game, to tell one class (or many) that something's happened. More... | |
class | MoreMountains.Tools.EventRegister |
Static class that allows any class to start or stop listening to events More... | |
interface | MoreMountains.Tools.MMEventListenerBase |
Event listener basic interface More... | |
interface | MoreMountains.Tools.MMEventListener< T > |
A public interface you'll need to implement for each type of event you want to listen to. More... | |
class | MoreMountains.Tools.MMEventListenerWrapper< TOwner, TTarget, TEvent > |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.Tools |