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Inventory Engine v4.2
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Classes | |
| struct | MoreMountains.Tools.MMGameEvent |
| MMGameEvents are used throughout the game for general game events (game started, game ended, life lost, etc.) More... | |
| class | MoreMountains.Tools.MMEventManager |
| This class handles event management, and can be used to broadcast events throughout the game, to tell one class (or many) that something's happened. More... | |
| class | MoreMountains.Tools.EventRegister |
| Static class that allows any class to start or stop listening to events. More... | |
| interface | MoreMountains.Tools.MMEventListenerBase |
| Event listener basic interface. More... | |
| interface | MoreMountains.Tools.MMEventListener< T > |
| A public interface you'll need to implement for each type of event you want to listen to. More... | |
| class | MoreMountains.Tools.MMEventListenerWrapper< TOwner, TTarget, TEvent > |
Namespaces | |
| namespace | MoreMountains |
| namespace | MoreMountains.Tools |