That class is meant to be extended to implement the achievement rules specific to your game.
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Inherits MonoBehaviour, and MoreMountains.Tools.MMEventListener< T >.
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| virtual void | Awake () |
| | On Awake, loads the achievement list and the saved file.
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| virtual void | OnEnable () |
| | On enable, we start listening for MMGameEvents.
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| virtual void | OnDisable () |
| | On disable, we stop listening for MMGameEvents.
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That class is meant to be extended to implement the achievement rules specific to your game.
◆ Awake()
| virtual void MoreMountains.Tools.MMAchievementRules.Awake |
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protectedvirtual |
On Awake, loads the achievement list and the saved file.
◆ OnDisable()
| virtual void MoreMountains.Tools.MMAchievementRules.OnDisable |
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protectedvirtual |
On disable, we stop listening for MMGameEvents.
You may want to extend that to stop listening to other types of events.
◆ OnEnable()
| virtual void MoreMountains.Tools.MMAchievementRules.OnEnable |
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| ) |
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protectedvirtual |
On enable, we start listening for MMGameEvents.
You may want to extend that to listen to other types of events.
◆ OnMMEvent()
| virtual void MoreMountains.Tools.MMAchievementRules.OnMMEvent |
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MMGameEvent | gameEvent | ) |
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virtual |
When we catch an MMGameEvent, we do stuff based on its name.
- Parameters
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◆ PrintCurrentStatus()
| virtual void MoreMountains.Tools.MMAchievementRules.PrintCurrentStatus |
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virtual |
◆ AchievementList
◆ PrintCurrentStatusBtn
| bool MoreMountains.Tools.MMAchievementRules.PrintCurrentStatusBtn |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/InventoryEngineStore/Assets/InventoryEngine/MMTools/Foundation/MMAchievements/Scripts/MMAchievementRules.cs