That class is meant to be extended to implement the achievement rules specific to your game.
More...
Inherits MonoBehaviour, and MoreMountains.Tools.MMEventListener< MMGameEvent >.
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virtual void | Awake () |
| On Awake, loads the achievement list and the saved file More...
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virtual void | OnEnable () |
| On enable, we start listening for MMGameEvents. More...
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virtual void | OnDisable () |
| On disable, we stop listening for MMGameEvents. More...
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That class is meant to be extended to implement the achievement rules specific to your game.
◆ Awake()
virtual void MoreMountains.Tools.MMAchievementRules.Awake |
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On Awake, loads the achievement list and the saved file
◆ OnDisable()
virtual void MoreMountains.Tools.MMAchievementRules.OnDisable |
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protectedvirtual |
On disable, we stop listening for MMGameEvents.
You may want to extend that to stop listening to other types of events.
◆ OnEnable()
virtual void MoreMountains.Tools.MMAchievementRules.OnEnable |
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On enable, we start listening for MMGameEvents.
You may want to extend that to listen to other types of events.
◆ OnMMEvent()
virtual void MoreMountains.Tools.MMAchievementRules.OnMMEvent |
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MMGameEvent |
gameEvent | ) |
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When we catch an MMGameEvent, we do stuff based on its name
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◆ PrintCurrentStatus()
virtual void MoreMountains.Tools.MMAchievementRules.PrintCurrentStatus |
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◆ AchievementList
◆ PrintCurrentStatusBtn
bool MoreMountains.Tools.MMAchievementRules.PrintCurrentStatusBtn |
The documentation for this class was generated from the following file:
- F:/Github/Store/InventoryEngineStore/Assets/InventoryEngine/MMTools/Foundation/MMAchievements/Scripts/MMAchievementRules.cs