◆ BeatValueModes
◆ Modes
Enumerator |
---|
Raw | |
Normalized | |
BufferedRaw | |
BufferedNormalized | |
Amplitude | |
NormalizedAmplitude | |
AmplitudeBuffered | |
NormalizedAmplitudeBuffered | |
◆ InitializeIfNeeded()
void MoreMountains.Tools.Beat.InitializeIfNeeded |
( |
int |
id, |
|
|
int |
bandID |
|
) |
| |
◆ _initialized
bool MoreMountains.Tools.Beat._initialized = false |
◆ _lastBeatAt
float MoreMountains.Tools.Beat._lastBeatAt |
◆ _lastBeatValue
float MoreMountains.Tools.Beat._lastBeatValue |
◆ _previousValue
float MoreMountains.Tools.Beat._previousValue |
◆ BandID
int MoreMountains.Tools.Beat.BandID = 0 |
◆ BeatColor
Color MoreMountains.Tools.Beat.BeatColor = Color.cyan |
◆ BeatThisFrame
bool MoreMountains.Tools.Beat.BeatThisFrame |
◆ BeatValueMode
◆ CurrentValue
float MoreMountains.Tools.Beat.CurrentValue |
◆ MinimumTimeBetweenBeats
float MoreMountains.Tools.Beat.MinimumTimeBetweenBeats = 0.25f |
◆ Mode
◆ Name
string MoreMountains.Tools.Beat.Name = "Beat" |
◆ OnBeat
UnityEvent MoreMountains.Tools.Beat.OnBeat |
◆ RemappedAttack
float MoreMountains.Tools.Beat.RemappedAttack = 0.05f |
◆ RemappedDecay
float MoreMountains.Tools.Beat.RemappedDecay = 0.2f |
◆ Threshold
float MoreMountains.Tools.Beat.Threshold = 0.5f |
The documentation for this class was generated from the following file:
- F:/Github/Store/InventoryEngineStore/Assets/InventoryEngine/MMTools/Core/MMAudio/AudioAnalyzer/MMAudioAnalyzer.cs