This very simple class simply exposes a method to toggle the GameObject it's on (or a target one if left empty in the inspector) active or inactive
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Inherits MonoBehaviour.
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virtual void | Awake () |
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This very simple class simply exposes a method to toggle the GameObject it's on (or a target one if left empty in the inspector) active or inactive
◆ Awake()
virtual void MoreMountains.Tools.MMToggleActive.Awake |
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On awake, grabs self if needed
◆ ToggleActive()
virtual void MoreMountains.Tools.MMToggleActive.ToggleActive |
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Toggles the target gameobject's active state
◆ TargetGameObject
GameObject MoreMountains.Tools.MMToggleActive.TargetGameObject |
the target gameobject to toggle. Leave blank for auto grab
◆ ToggleActiveButton
bool MoreMountains.Tools.MMToggleActive.ToggleActiveButton |
The documentation for this class was generated from the following file:
- F:/Github/Store/InventoryEngineStore/Assets/InventoryEngine/MMTools/Accessories/MMActivation/MMToggleActive.cs