Inventory Engine
v4.0
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A class to put on a tilemap so it acts as a shadow/copy of another reference tilemap. More...
Inherits MonoBehaviour.
Public Member Functions | |
virtual void | UpdateShadows () |
This method will copy the reference tilemap into the one on this gameobject More... | |
Static Public Member Functions | |
static void | Copy (Tilemap source, Tilemap destination) |
Copies the source tilemap on the destination tilemap More... | |
Public Attributes | |
Tilemap | ReferenceTilemap |
the tilemap to copy More... | |
bool | UpdateShadowButton |
Protected Attributes | |
Tilemap | _tilemap |
A class to put on a tilemap so it acts as a shadow/copy of another reference tilemap.
Useful for wall shadows for example. Offsetting the tilemap and changing its sorting order etc is done via the regular components
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static |
Copies the source tilemap on the destination tilemap
source | |
destination |
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virtual |
This method will copy the reference tilemap into the one on this gameobject
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protected |
Tilemap MoreMountains.Tools.MMTilemapShadow.ReferenceTilemap |
the tilemap to copy
bool MoreMountains.Tools.MMTilemapShadow.UpdateShadowButton |