Inventory Engine
v4.0
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Add this class to an empty game object in your scene and it'll let you take screenshots (meant to be used in Editor) More...
Inherits MonoBehaviour.
Public Types | |
enum | Methods { Methods.ScreenCapture, Methods.RenderTexture } |
the method to use to take the screenshot. More... | |
Public Attributes | |
string | FolderName = "Screenshots" |
the name of the folder (relative to the project's root) to save screenshots to More... | |
Methods | Method = Methods.ScreenCapture |
the selected method to take a screenshot with. More... | |
KeyCode | ScreenshotShortcut = KeyCode.K |
the shortcut to watch for to take screenshots More... | |
int | GameViewSizeMultiplier = 3 |
the size by which to multiply the game view when taking the screenshot More... | |
Camera | TargetCamera |
the camera to use to take the screenshot with More... | |
int | ResolutionWidth |
the width of the desired screenshot More... | |
int | ResolutionHeight |
the height of the desired screenshot More... | |
bool | TakeScreenshotButton |
a test button to take screenshots with More... | |
Protected Member Functions | |
virtual void | LateUpdate () |
At late update, we look for input More... | |
virtual void | DetectInput () |
If the user presses the screenshot button, we take one More... | |
virtual void | TakeScreenshot () |
Takes a screenshot using the specified method and outputs a console log More... | |
virtual string | TakeScreenCaptureScreenshot () |
Takes a screenshot using the ScreenCapture API and saves it to file More... | |
virtual string | TakeRenderTextureScreenshot () |
Takes a screenshot using a render texture and saves it to file More... | |
Add this class to an empty game object in your scene and it'll let you take screenshots (meant to be used in Editor)
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strong |
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protectedvirtual |
If the user presses the screenshot button, we take one
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protectedvirtual |
At late update, we look for input
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protectedvirtual |
Takes a screenshot using a render texture and saves it to file
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protectedvirtual |
Takes a screenshot using the ScreenCapture API and saves it to file
|
protectedvirtual |
Takes a screenshot using the specified method and outputs a console log
string MoreMountains.Tools.MMScreenshot.FolderName = "Screenshots" |
the name of the folder (relative to the project's root) to save screenshots to
int MoreMountains.Tools.MMScreenshot.GameViewSizeMultiplier = 3 |
the size by which to multiply the game view when taking the screenshot
Methods MoreMountains.Tools.MMScreenshot.Method = Methods.ScreenCapture |
the selected method to take a screenshot with.
int MoreMountains.Tools.MMScreenshot.ResolutionHeight |
the height of the desired screenshot
int MoreMountains.Tools.MMScreenshot.ResolutionWidth |
the width of the desired screenshot
KeyCode MoreMountains.Tools.MMScreenshot.ScreenshotShortcut = KeyCode.K |
the shortcut to watch for to take screenshots
bool MoreMountains.Tools.MMScreenshot.TakeScreenshotButton |
a test button to take screenshots with
Camera MoreMountains.Tools.MMScreenshot.TargetCamera |
the camera to use to take the screenshot with