Inventory Engine
v3.8
|
A class used to generate signals, normalized values between 0 and 1 You can then use these values from a MMRadioBroadcaster, or simply evaluate its value to use wherever you want, like a supercharged animation curve. More...
Inherits MoreMountains.Tools.MMRadioSignal.
Public Member Functions | |
virtual float | Evaluate (float time) |
Returns the y value of the generated signal curve, at the x time value specified in parameters More... | |
override float | GraphValue (float time) |
returns a custom value to display in the graph in inspector More... | |
Public Member Functions inherited from MoreMountains.Tools.MMRadioSignal | |
virtual void | StartShaking () |
Starts shaking the values More... | |
virtual void | ApplyLevel (float level) |
virtual void | Play () |
Starts this shaker More... | |
virtual void | Stop () |
Starts this shaker More... | |
virtual float | ApplyBias (float t, float bias) |
Applies a bias to a time value More... | |
Public Attributes | |
bool | AnimatedPreview = false |
whether or not to display an animated preview More... | |
bool | BackAndForth = false |
whether this signal should play in back & forth (mirroring the curve around a tipping point) More... | |
float | BackAndForthMirrorPoint = 0.5f |
the tipping point at which to mirror the curve (between 0 and 1) More... | |
MMRadioSignalGeneratorItemList | SignalList |
the list of signals to assemble to create the final signal More... | |
Vector2 | Clamps = new Vector2(0f, 1f) |
how to clamp the result value More... | |
float | Bias = 0.5f |
the amplitude of the signal More... | |
Public Attributes inherited from MoreMountains.Tools.MMRadioSignal | |
SignalModes | SignalMode = SignalModes.Persistent |
the selected signal mode More... | |
TimeScales | TimeScale = TimeScales.Unscaled |
the selected time scale More... | |
float | Duration = 2f |
the duration of the shake, in seconds More... | |
float | GlobalMultiplier = 1f |
a global multiplier to apply to the end result of the combination More... | |
float | CurrentLevel = 0f |
the current level, not to be read from a broadcaster (it's best to use the property than the field, fields generate garbage) More... | |
bool | Playing = false |
whether or not this shaker is shaking right now More... | |
float | DriverTime |
the driver time, that can be controlled from another class if you're in Driven mode More... | |
bool | PlayOnStart = true |
if this is true this shaker will play on awake More... | |
MMRadioSignalOnValueChange | OnValueChange |
an event to trigger on value change More... | |
bool | StartShakingButton |
a test button to start shaking More... | |
Protected Member Functions | |
override void | Shake () |
On Shake, we shake our level if needed More... | |
override void | ShakeComplete () |
Once the shake is complete, we apply our final level More... | |
Protected Member Functions inherited from MoreMountains.Tools.MMRadioSignal | |
virtual void | Awake () |
On Awake we grab our volume and profile More... | |
virtual void | Initialization () |
Override this method to initialize your shaker More... | |
virtual void | ShakeStarts () |
Describes what happens when a shake starts More... | |
virtual void | Update () |
On Update, we shake our values if needed, or reset if our shake has ended More... | |
virtual void | ProcessDrivenMode () |
A method to override to describe the behaviour in Driven mode More... | |
virtual void | ProcessUpdate () |
A method to override to describe what should happen at update More... | |
virtual void | OnEnable () |
On enable we start shaking if needed More... | |
virtual void | OnDestroy () |
On destroy we stop listening for events More... | |
virtual void | OnDisable () |
On disable we complete our shake if it was in progress More... | |
Additional Inherited Members | |
Public Types inherited from MoreMountains.Tools.MMRadioSignal | |
enum | SignalModes { SignalModes.OneTime, SignalModes.Persistent, SignalModes.Driven } |
the possible modes a radio signal can operate on More... | |
enum | TimeScales { TimeScales.Unscaled, TimeScales.Scaled } |
whether this signal operates on scaled or unscaled time More... | |
Protected Attributes inherited from MoreMountains.Tools.MMRadioSignal | |
float | _signalTime = 0f |
float | _shakeStartedTimestamp |
float | _levelLastFrame |
Properties inherited from MoreMountains.Tools.MMRadioSignal | |
virtual float | Level [get] |
the level, to read from a MMRadioBroadcaster More... | |
virtual float? | TimescaleTime [get] |
the time, unscaled or scaled More... | |
virtual float? | TimescaleDeltaTime [get] |
the delta time, unscaled or not More... | |
A class used to generate signals, normalized values between 0 and 1 You can then use these values from a MMRadioBroadcaster, or simply evaluate its value to use wherever you want, like a supercharged animation curve.
In that case, simply disable the component, and read from it using its Evaluate method
|
virtual |
Returns the y value of the generated signal curve, at the x time value specified in parameters
time |
|
virtual |
returns a custom value to display in the graph in inspector
time |
Reimplemented from MoreMountains.Tools.MMRadioSignal.
|
protectedvirtual |
On Shake, we shake our level if needed
Reimplemented from MoreMountains.Tools.MMRadioSignal.
|
protectedvirtual |
Once the shake is complete, we apply our final level
Reimplemented from MoreMountains.Tools.MMRadioSignal.
bool MoreMountains.Tools.MMRadioSignalGenerator.AnimatedPreview = false |
whether or not to display an animated preview
bool MoreMountains.Tools.MMRadioSignalGenerator.BackAndForth = false |
whether this signal should play in back & forth (mirroring the curve around a tipping point)
float MoreMountains.Tools.MMRadioSignalGenerator.BackAndForthMirrorPoint = 0.5f |
the tipping point at which to mirror the curve (between 0 and 1)
float MoreMountains.Tools.MMRadioSignalGenerator.Bias = 0.5f |
the amplitude of the signal
Vector2 MoreMountains.Tools.MMRadioSignalGenerator.Clamps = new Vector2(0f, 1f) |
how to clamp the result value
MMRadioSignalGeneratorItemList MoreMountains.Tools.MMRadioSignalGenerator.SignalList |
the list of signals to assemble to create the final signal