This class will let you trigger a OnRandomInterval event periodically, at random intervals
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Inherits MonoBehaviour.
This class will let you trigger a OnRandomInterval event periodically, at random intervals
◆ DetermineNewInterval()
virtual void MoreMountains.Tools.MMPeriodicExecution.DetermineNewInterval |
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Randomizes a new duration
◆ Start()
virtual void MoreMountains.Tools.MMPeriodicExecution.Start |
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On Start we initialize our interval duration
◆ Update()
virtual void MoreMountains.Tools.MMPeriodicExecution.Update |
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On Update we check if we've reached the end of an interval
◆ _currentInterval
float MoreMountains.Tools.MMPeriodicExecution._currentInterval = 0f |
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◆ _lastUpdateAt
float MoreMountains.Tools.MMPeriodicExecution._lastUpdateAt = 0f |
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◆ OnRandomInterval
UnityEvent MoreMountains.Tools.MMPeriodicExecution.OnRandomInterval |
the event to play at the end of each interval
◆ RandomIntervalDuration
Vector2 MoreMountains.Tools.MMPeriodicExecution.RandomIntervalDuration = new Vector2(1f, 3f) |
the min and max duration of the interval between two events, in seconds
The documentation for this class was generated from the following file:
- F:/Github/Store/InventoryEngineStore/Assets/InventoryEngine/MMTools/Accessories/MMActivation/MMPeriodicExecution.cs