|
Inventory Engine v4.2
|
Add this component to an object and it'll be able to move along a path defined from its inspector. More...
Inherits MonoBehaviour.
Public Types | |
| enum | PossibleAccelerationType { ConstantSpeed , EaseOut , AnimationCurve } |
| the possible movement types More... | |
| enum | CycleOptions { BackAndForth , Loop , OnlyOnce , StopAtBounds , Random } |
| the possible cycle options More... | |
| enum | MovementDirection { Ascending , Descending } |
| the possible movement directions More... | |
| enum | UpdateModes { Update , FixedUpdate , LateUpdate } |
| whether progress on the pass should be made at update, fixed update or late update More... | |
| enum | AlignmentModes { None , ThisRotation , ParentRotation } |
| whether to align the path on nothing, this object's rotation, or this object's parent's rotation More... | |
Public Member Functions | |
| virtual void | ResetPath () |
| A public method you can call to reset the path. | |
| virtual void | MoveAlongThePath () |
| Moves the object along the path according to the specified movement type. | |
| virtual IEnumerator< Vector3 > | GetPathEnumerator () |
| Returns the current target point in the path. | |
| virtual void | ChangeDirection () |
| Call this method to force a change in direction at any time. | |
| virtual Vector3 | PointPosition (int index) |
| virtual Vector3 | PointPosition (Vector3 relativePointPosition) |
| virtual void | UpdateOriginalTransformPosition (Vector3 newOriginalTransformPosition) |
| Updates the original transform position. | |
| virtual Vector3 | GetOriginalTransformPosition () |
| Gets the original transform position. | |
| virtual void | SetOriginalTransformPositionStatus (bool status) |
| Sets the original transform position status. | |
| virtual bool | GetOriginalTransformPositionStatus () |
| Gets the original transform position status. | |
Public Attributes | |
| CycleOptions | CycleOption |
| MovementDirection | LoopInitialMovementDirection = MovementDirection.Ascending |
| the initial movement direction : ascending > will go from the points 0 to 1, 2, etc ; descending > will go from the last point to last-1, last-2, etc | |
| List< MMPathMovementElement > | PathElements |
| the points that make up the path the object will follow | |
| AlignmentModes | AlignmentMode = AlignmentModes.None |
| whether to align the path on nothing, this object's rotation, or this object's parent's rotation | |
| float | MovementSpeed = 1 |
| the movement speed | |
| PossibleAccelerationType | AccelerationType = PossibleAccelerationType.ConstantSpeed |
| the movement type of the object | |
| AnimationCurve | Acceleration = new AnimationCurve(new Keyframe(0,1f),new Keyframe(1f,0f)) |
| the acceleration to apply to an object traveling between two points of the path. | |
| UpdateModes | UpdateMode = UpdateModes.Update |
| the chosen update mode (update, fixed update, late update) | |
| float | MinDistanceToGoal = .1f |
| the minimum distance to a point at which we'll arbitrarily decide the point's been reached | |
Protected Member Functions | |
| virtual void | Awake () |
| Initialization. | |
| virtual void | Start () |
| On Start we store our initial position. | |
| virtual void | Initialization () |
| Flag inits, initial movement determination, and object positioning. | |
| virtual void | FixedUpdate () |
| virtual void | LateUpdate () |
| virtual void | Update () |
| virtual void | PointReached () |
| Override this to describe what happens when a point is reached. | |
| virtual void | EndReached () |
| Override this to describe what happens when the end of the path is reached. | |
| virtual void | ExecuteUpdate () |
| On update we keep moving along the path. | |
| virtual void | Move () |
| Moves the object and determines when a point has been reached. | |
| virtual void | OnDrawGizmos () |
| On DrawGizmos, we draw lines to show the path the object will follow. | |
Protected Attributes | |
| Vector3 | _originalTransformPosition |
| the original position of the transform, hidden and shouldn't be accessed | |
| bool | _originalTransformPositionStatus = false |
| bool | _active =false |
| IEnumerator< Vector3 > | _currentPoint |
| int | _direction = 1 |
| Vector3 | _initialPosition |
| Vector3 | _finalPosition |
| Vector3 | _previousPoint = Vector3.zero |
| float | _waiting =0 |
| int | _currentIndex |
| float | _distanceToNextPoint |
| bool | _endReached = false |
| Vector3 | _positionLastFrame |
| Vector3 | _vector3Zero = Vector3.zero |
Properties | |
| virtual Vector3 | CurrentSpeed [get, protected set] |
| returns the current speed at which the object is traveling | |
| virtual bool | CanMove [get, set] |
| if this is true, the object can move along the path | |
Add this component to an object and it'll be able to move along a path defined from its inspector.
|
protectedvirtual |
Initialization.
|
virtual |
Call this method to force a change in direction at any time.
|
protectedvirtual |
Override this to describe what happens when the end of the path is reached.
|
protectedvirtual |
On update we keep moving along the path.
|
protectedvirtual |
|
virtual |
Gets the original transform position.
|
virtual |
Gets the original transform position status.
true, if original transform position status was gotten, false otherwise.
|
virtual |
Returns the current target point in the path.
|
protectedvirtual |
Flag inits, initial movement determination, and object positioning.
|
protectedvirtual |
|
protectedvirtual |
Moves the object and determines when a point has been reached.
|
virtual |
Moves the object along the path according to the specified movement type.
|
protectedvirtual |
On DrawGizmos, we draw lines to show the path the object will follow.
|
virtual |
|
virtual |
|
protectedvirtual |
Override this to describe what happens when a point is reached.
|
virtual |
A public method you can call to reset the path.
|
virtual |
Sets the original transform position status.
| status | If set to true status. |
|
protectedvirtual |
On Start we store our initial position.
|
protectedvirtual |
|
virtual |
Updates the original transform position.
| newOriginalTransformPosition | New original transform position. |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
the original position of the transform, hidden and shouldn't be accessed
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
| AnimationCurve MoreMountains.Tools.MMPathMovement.Acceleration = new AnimationCurve(new Keyframe(0,1f),new Keyframe(1f,0f)) |
the acceleration to apply to an object traveling between two points of the path.
| PossibleAccelerationType MoreMountains.Tools.MMPathMovement.AccelerationType = PossibleAccelerationType.ConstantSpeed |
the movement type of the object
| AlignmentModes MoreMountains.Tools.MMPathMovement.AlignmentMode = AlignmentModes.None |
whether to align the path on nothing, this object's rotation, or this object's parent's rotation
| CycleOptions MoreMountains.Tools.MMPathMovement.CycleOption |
| MovementDirection MoreMountains.Tools.MMPathMovement.LoopInitialMovementDirection = MovementDirection.Ascending |
the initial movement direction : ascending > will go from the points 0 to 1, 2, etc ; descending > will go from the last point to last-1, last-2, etc
| float MoreMountains.Tools.MMPathMovement.MinDistanceToGoal = .1f |
the minimum distance to a point at which we'll arbitrarily decide the point's been reached
| float MoreMountains.Tools.MMPathMovement.MovementSpeed = 1 |
the movement speed
| List<MMPathMovementElement> MoreMountains.Tools.MMPathMovement.PathElements |
the points that make up the path the object will follow
| UpdateModes MoreMountains.Tools.MMPathMovement.UpdateMode = UpdateModes.Update |
the chosen update mode (update, fixed update, late update)
|
getset |
if this is true, the object can move along the path
|
getprotected set |
returns the current speed at which the object is traveling