|  | Inventory Engine v4.2
    | 
Add this component to an object and you'll be able to define a path, that can then be used by another component. More...
Inherits MonoBehaviour.
| Classes | |
| struct | Data | 
| A data structure.  More... | |
| Public Types | |
| enum | CycleOptions { BackAndForth , Loop , OnlyOnce } | 
| the possible cycle options  More... | |
| enum | MovementDirection { Ascending , Descending } | 
| the possible movement directions  More... | |
| Public Member Functions | |
| virtual void | Initialization () | 
| Flag inits, initial movement determination, and object positioning. | |
| int | CurrentIndex () | 
| Vector3 | CurrentPoint () | 
| Vector3 | CurrentPositionRelative () | 
| virtual IEnumerator< Vector3 > | GetPathEnumerator () | 
| Returns the current target point in the path. | |
| virtual void | ChangeDirection () | 
| Call this method to force a change in direction at any time. | |
| virtual void | UpdateOriginalTransformPosition (Vector3 newOriginalTransformPosition) | 
| Updates the original transform position. | |
| virtual Vector3 | GetOriginalTransformPosition () | 
| Gets the original transform position. | |
| virtual void | SetOriginalTransformPositionStatus (bool status) | 
| Sets the original transform position status. | |
| virtual bool | GetOriginalTransformPositionStatus () | 
| Gets the original transform position status. | |
| void | SetPath (in Data configuration) | 
| Replaces this MMPath's settings with the ones passed in parameters. | |
| Public Attributes | |
| CycleOptions | CycleOption | 
| MovementDirection | LoopInitialMovementDirection = MovementDirection.Ascending | 
| the initial movement direction : ascending > will go from the points 0 to 1, 2, etc ; descending > will go from the last point to last-1, last-2, etc | |
| List< MMPathMovementElement > | PathElements | 
| the points that make up the path the object will follow | |
| MMPath | ReferenceMMPath | 
| another MMPath that you can reference. If set, the reference MMPath's data will replace this MMPath's | |
| bool | AbsoluteReferencePath = false | 
| if this is true, this object will move to the 0 position of the reference path | |
| float | MinDistanceToGoal = .1f | 
| the minimum distance to a point at which we'll arbitrarily decide the point's been reached | |
| bool | LockHandlesOnXAxis = false | 
| bool | LockHandlesOnYAxis = false | 
| bool | LockHandlesOnZAxis = false | 
| Protected Member Functions | |
| virtual void | Start () | 
| Initialization. | |
| virtual void | Update () | 
| On update we keep moving along the path. | |
| virtual void | ComputePath () | 
| Moves the object and determines when a point has been reached. | |
| virtual void | OnDrawGizmos () | 
| On DrawGizmos, we draw lines to show the path the object will follow. | |
| Protected Attributes | |
| Vector3 | _originalTransformPosition | 
| the original position of the transform, hidden and shouldn't be accessed | |
| bool | _originalTransformPositionStatus =false | 
| internal flag, hidden and shouldn't be accessed | |
| bool | _active =false | 
| IEnumerator< Vector3 > | _currentPoint | 
| int | _direction = 1 | 
| Vector3 | _initialPosition | 
| Vector3 | _initialPositionThisFrame | 
| Vector3 | _finalPosition | 
| Vector3 | _previousPoint = Vector3.zero | 
| int | _currentIndex | 
| float | _distanceToNextPoint | 
| bool | _endReached = false | 
| Properties | |
| bool | EndReached  [get] | 
| if this is true, the path has reached its end | |
| virtual bool | CanMove  [get, set] | 
| if this is true, the object can move along the path | |
| virtual bool | Initialized  [get, set] | 
| if this is true, this path has gone through its Initialization method | |
| virtual int | Direction  [get] | 
Add this component to an object and you'll be able to define a path, that can then be used by another component.
| 
 | virtual | 
Call this method to force a change in direction at any time.
| 
 | protectedvirtual | 
Moves the object and determines when a point has been reached.
| int MoreMountains.Tools.MMPath.CurrentIndex | ( | ) | 
| Vector3 MoreMountains.Tools.MMPath.CurrentPoint | ( | ) | 
| Vector3 MoreMountains.Tools.MMPath.CurrentPositionRelative | ( | ) | 
| 
 | virtual | 
Gets the original transform position.
| 
 | virtual | 
Gets the original transform position status.
true, if original transform position status was gotten, false otherwise.| 
 | virtual | 
Returns the current target point in the path.
| 
 | virtual | 
Flag inits, initial movement determination, and object positioning.
| 
 | protectedvirtual | 
On DrawGizmos, we draw lines to show the path the object will follow.
| 
 | virtual | 
Sets the original transform position status.
| status | If set to truestatus. | 
| void MoreMountains.Tools.MMPath.SetPath | ( | in Data | configuration | ) | 
Replaces this MMPath's settings with the ones passed in parameters.
| configuration | 
| 
 | protectedvirtual | 
Initialization.
| 
 | protectedvirtual | 
On update we keep moving along the path.
| 
 | virtual | 
Updates the original transform position.
| newOriginalTransformPosition | New original transform position. | 
| 
 | protected | 
| 
 | protected | 
| 
 | protected | 
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 | protected | 
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 | protected | 
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 | protected | 
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 | protected | 
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 | protected | 
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 | protected | 
| 
 | protected | 
the original position of the transform, hidden and shouldn't be accessed
| 
 | protected | 
internal flag, hidden and shouldn't be accessed
| 
 | protected | 
| bool MoreMountains.Tools.MMPath.AbsoluteReferencePath = false | 
if this is true, this object will move to the 0 position of the reference path
| CycleOptions MoreMountains.Tools.MMPath.CycleOption | 
| bool MoreMountains.Tools.MMPath.LockHandlesOnXAxis = false | 
| bool MoreMountains.Tools.MMPath.LockHandlesOnYAxis = false | 
| bool MoreMountains.Tools.MMPath.LockHandlesOnZAxis = false | 
| MovementDirection MoreMountains.Tools.MMPath.LoopInitialMovementDirection = MovementDirection.Ascending | 
the initial movement direction : ascending > will go from the points 0 to 1, 2, etc ; descending > will go from the last point to last-1, last-2, etc
| float MoreMountains.Tools.MMPath.MinDistanceToGoal = .1f | 
the minimum distance to a point at which we'll arbitrarily decide the point's been reached
| List<MMPathMovementElement> MoreMountains.Tools.MMPath.PathElements | 
the points that make up the path the object will follow
| MMPath MoreMountains.Tools.MMPath.ReferenceMMPath | 
| 
 | getset | 
if this is true, the object can move along the path
| 
 | get | 
| 
 | get | 
if this is true, the path has reached its end
| 
 | getset | 
if this is true, this path has gone through its Initialization method