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Inventory Engine v4.2
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A class used to store gyro properties per camera. More...
Public Attributes | |
| Transform | LookAt |
| the transform this camera should look at | |
| Transform | RotationCenter |
| the transform this camera should rotate around | |
| Vector2 | MinRotation = new Vector2(-2f, -2f) |
| the minimum rotation to apply to this camera (in degrees) | |
| Vector2 | MaxRotation = new Vector2(2f, 2f) |
| the maximum rotation to apply to this camera (in degrees) | |
| Transform | AnimatedPosition |
| a transform to follow if the camera is animated | |
| Vector3 | InitialAngles |
| the camera's initial angles | |
| Vector3 | InitialPosition |
| the camera's initial position | |
A class used to store gyro properties per camera.
| Transform MoreMountains.Tools.MMGyroCam.AnimatedPosition |
a transform to follow if the camera is animated
| Vector3 MoreMountains.Tools.MMGyroCam.InitialAngles |
the camera's initial angles
| Vector3 MoreMountains.Tools.MMGyroCam.InitialPosition |
the camera's initial position
| Transform MoreMountains.Tools.MMGyroCam.LookAt |
the transform this camera should look at
| Vector2 MoreMountains.Tools.MMGyroCam.MaxRotation = new Vector2(2f, 2f) |
the maximum rotation to apply to this camera (in degrees)
| Vector2 MoreMountains.Tools.MMGyroCam.MinRotation = new Vector2(-2f, -2f) |
the minimum rotation to apply to this camera (in degrees)
| Transform MoreMountains.Tools.MMGyroCam.RotationCenter |
the transform this camera should rotate around