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Inventory Engine v4.2
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Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws. More...
Inherits MonoBehaviour.
Public Attributes | |
| bool | DebugLogsEnabled = true |
| whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed | |
| bool | DebugDrawEnabled = true |
| whether or not debug draws should be executed | |
Protected Member Functions | |
| virtual void | Awake () |
| On Awake we turn our static debug checks on or off. | |
Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws.
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protectedvirtual |
On Awake we turn our static debug checks on or off.
| bool MoreMountains.Tools.MMDebugController.DebugDrawEnabled = true |
whether or not debug draws should be executed
| bool MoreMountains.Tools.MMDebugController.DebugLogsEnabled = true |
whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed