Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled.  
 More...
Inherits MonoBehaviour.
|  | 
| virtual void | Update () | 
|  | On update, we check if we should disable. 
 | 
Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled. 
◆ Update()
  
  | 
        
          | virtual void MoreMountains.Tools.MMConditionalActivation.Update | ( |  | ) |  |  | protectedvirtual | 
 
On update, we check if we should disable. 
 
 
◆ _enabled
  
  | 
        
          | bool MoreMountains.Tools.MMConditionalActivation._enabled = false |  | protected | 
 
 
◆ AfterTheseAreAllDisabled
      
        
          | MonoBehaviour [] MoreMountains.Tools.MMConditionalActivation.AfterTheseAreAllDisabled | 
      
 
a list of all the monos that have to have been disabled first 
 
 
◆ EnableThese
      
        
          | MonoBehaviour [] MoreMountains.Tools.MMConditionalActivation.EnableThese | 
      
 
a list of monos to enable 
 
 
The documentation for this class was generated from the following file: