Add this class to an object (usually a sprite) and it'll face the camera at all times.
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Inherits MonoBehaviour.
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| bool | GrabMainCameraOnStart = true |
| | whether or not this object should automatically grab a camera on start
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| bool | NestObject = true |
| | whether or not to nest this object below a parent container
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| Vector3 | OffsetDirection = Vector3.back |
| | the Vector3 to offset the look at direction by
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| Vector3 | Up = Vector3.up |
| | the Vector3 to consider as "world up"
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| virtual void | Awake () |
| | On awake we grab a camera if needed, and nest our object.
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| virtual void | NestThisObject () |
| | Nests this object below a parent container.
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| virtual void | GrabMainCamera () |
| | Grabs the main camera.
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| virtual void | Update () |
| | On update, we change our parent container's rotation to face the camera.
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| virtual Camera | MainCamera [get, set] |
| | the camera we're facing
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Add this class to an object (usually a sprite) and it'll face the camera at all times.
◆ Awake()
| virtual void MoreMountains.Tools.MMBillboard.Awake |
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| ) |
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protectedvirtual |
On awake we grab a camera if needed, and nest our object.
◆ GrabMainCamera()
| virtual void MoreMountains.Tools.MMBillboard.GrabMainCamera |
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| ) |
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protectedvirtual |
◆ NestThisObject()
| virtual void MoreMountains.Tools.MMBillboard.NestThisObject |
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| ) |
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protectedvirtual |
Nests this object below a parent container.
◆ Update()
| virtual void MoreMountains.Tools.MMBillboard.Update |
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protectedvirtual |
On update, we change our parent container's rotation to face the camera.
◆ _parentContainer
| GameObject MoreMountains.Tools.MMBillboard._parentContainer |
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protected |
◆ GrabMainCameraOnStart
| bool MoreMountains.Tools.MMBillboard.GrabMainCameraOnStart = true |
whether or not this object should automatically grab a camera on start
◆ NestObject
| bool MoreMountains.Tools.MMBillboard.NestObject = true |
whether or not to nest this object below a parent container
◆ OffsetDirection
| Vector3 MoreMountains.Tools.MMBillboard.OffsetDirection = Vector3.back |
the Vector3 to offset the look at direction by
◆ Up
| Vector3 MoreMountains.Tools.MMBillboard.Up = Vector3.up |
the Vector3 to consider as "world up"
◆ MainCamera
| virtual Camera MoreMountains.Tools.MMBillboard.MainCamera |
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getset |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/InventoryEngineStore/Assets/InventoryEngine/MMTools/Accessories/MMCamera/MMBillboard.cs