This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object.
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Inherits MonoBehaviour.
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| virtual void | Awake () |
| | On Awake we invoke our events if needed.
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| virtual void | Start () |
| | On Start we invoke our events if needed.
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| virtual void | OnEnable () |
| | On Enable we invoke our events if needed.
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| virtual void | OnDisable () |
| | On Enable we invoke our events if needed.
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| virtual void | OnInstantiate () |
| | On Instantiate we invoke our events if needed.
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This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object.
◆ Awake()
| virtual void MoreMountains.Tools.MMAutoExecution.Awake |
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On Awake we invoke our events if needed.
◆ OnDisable()
| virtual void MoreMountains.Tools.MMAutoExecution.OnDisable |
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protectedvirtual |
On Enable we invoke our events if needed.
◆ OnEnable()
| virtual void MoreMountains.Tools.MMAutoExecution.OnEnable |
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protectedvirtual |
On Enable we invoke our events if needed.
◆ OnInstantiate()
| virtual void MoreMountains.Tools.MMAutoExecution.OnInstantiate |
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protectedvirtual |
On Instantiate we invoke our events if needed.
◆ Start()
| virtual void MoreMountains.Tools.MMAutoExecution.Start |
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protectedvirtual |
On Start we invoke our events if needed.
◆ Events
a list of events to trigger automatically
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/InventoryEngineStore/Assets/InventoryEngine/MMTools/Accessories/MMActivation/MMAutoExecution.cs