This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object.  
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Inherits MonoBehaviour.
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| virtual void | Awake () | 
|  | On Awake we invoke our events if needed. 
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| virtual void | Start () | 
|  | On Start we invoke our events if needed. 
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| virtual void | OnEnable () | 
|  | On Enable we invoke our events if needed. 
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| virtual void | OnDisable () | 
|  | On Enable we invoke our events if needed. 
 | 
| virtual void | OnInstantiate () | 
|  | On Instantiate we invoke our events if needed. 
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This simple class lets you trigger Unity events automatically, on Awake, Enable, Disable, Start, or on instantiate For that last one, you'll want to send a "OnInstantiate" message when instantiating this object. 
◆ Awake()
  
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          | virtual void MoreMountains.Tools.MMAutoExecution.Awake | ( |  | ) |  |  | protectedvirtual | 
 
On Awake we invoke our events if needed. 
 
 
◆ OnDisable()
  
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          | virtual void MoreMountains.Tools.MMAutoExecution.OnDisable | ( |  | ) |  |  | protectedvirtual | 
 
On Enable we invoke our events if needed. 
 
 
◆ OnEnable()
  
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          | virtual void MoreMountains.Tools.MMAutoExecution.OnEnable | ( |  | ) |  |  | protectedvirtual | 
 
On Enable we invoke our events if needed. 
 
 
◆ OnInstantiate()
  
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          | virtual void MoreMountains.Tools.MMAutoExecution.OnInstantiate | ( |  | ) |  |  | protectedvirtual | 
 
On Instantiate we invoke our events if needed. 
 
 
◆ Start()
  
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          | virtual void MoreMountains.Tools.MMAutoExecution.Start | ( |  | ) |  |  | protectedvirtual | 
 
On Start we invoke our events if needed. 
 
 
◆ Events
a list of events to trigger automatically 
 
 
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/InventoryEngineStore/Assets/InventoryEngine/MMTools/Accessories/MMActivation/MMAutoExecution.cs