Custom editor for the FloatController, conditional hiding and dropdown fill
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Inherits Editor.
Custom editor for the FloatController, conditional hiding and dropdown fill
◆ BindPropertyName()
virtual void MoreMountains.Tools.FloatControllerEditor.BindPropertyName |
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◆ DrawLevelProgressBar()
virtual void MoreMountains.Tools.FloatControllerEditor.DrawLevelProgressBar |
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Rect |
position, |
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float |
level, |
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Color |
frontColor, |
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Color |
negativeColor |
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protectedvirtual |
◆ OnAfterAssemblyReload()
virtual void MoreMountains.Tools.FloatControllerEditor.OnAfterAssemblyReload |
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◆ OnDisable()
virtual void MoreMountains.Tools.FloatControllerEditor.OnDisable |
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◆ OnEnable()
virtual void MoreMountains.Tools.FloatControllerEditor.OnEnable |
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On enable, grabs our serialized properties
◆ OnInspectorGUI()
override void MoreMountains.Tools.FloatControllerEditor.OnInspectorGUI |
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Draws a custom conditional inspector
◆ RequiresConstantRepaint()
override bool MoreMountains.Tools.FloatControllerEditor.RequiresConstantRepaint |
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◆ VerifyChosenIndex()
virtual void MoreMountains.Tools.FloatControllerEditor.VerifyChosenIndex |
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◆ _Amplitude
SerializedProperty MoreMountains.Tools.FloatControllerEditor._Amplitude |
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◆ _AudioAnalyzer
SerializedProperty MoreMountains.Tools.FloatControllerEditor._AudioAnalyzer |
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◆ _AudioAnalyzerMode
SerializedProperty MoreMountains.Tools.FloatControllerEditor._AudioAnalyzerMode |
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◆ _AudioAnalyzerMultiplier
SerializedProperty MoreMountains.Tools.FloatControllerEditor._AudioAnalyzerMultiplier |
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◆ _barRect
Rect MoreMountains.Tools.FloatControllerEditor._barRect |
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◆ _BeatID
SerializedProperty MoreMountains.Tools.FloatControllerEditor._BeatID |
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◆ _ChoiceIndex
SerializedProperty MoreMountains.Tools.FloatControllerEditor._ChoiceIndex |
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◆ _CurrentValue
SerializedProperty MoreMountains.Tools.FloatControllerEditor._CurrentValue |
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◆ _CurrentValueNormalized
SerializedProperty MoreMountains.Tools.FloatControllerEditor._CurrentValueNormalized |
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◆ _Curve
SerializedProperty MoreMountains.Tools.FloatControllerEditor._Curve |
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◆ _DisableAfterOneTime
SerializedProperty MoreMountains.Tools.FloatControllerEditor._DisableAfterOneTime |
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◆ _DisableAfterToDestination
SerializedProperty MoreMountains.Tools.FloatControllerEditor._DisableAfterToDestination |
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◆ _DisableGameObjectAfterOneTime
SerializedProperty MoreMountains.Tools.FloatControllerEditor._DisableGameObjectAfterOneTime |
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◆ _DrivenLevel
SerializedProperty MoreMountains.Tools.FloatControllerEditor._DrivenLevel |
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◆ _Duration
SerializedProperty MoreMountains.Tools.FloatControllerEditor._Duration |
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◆ _Frequency
SerializedProperty MoreMountains.Tools.FloatControllerEditor._Frequency |
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◆ _InitialValue
SerializedProperty MoreMountains.Tools.FloatControllerEditor._InitialValue |
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◆ _lineHeight
const int MoreMountains.Tools.FloatControllerEditor._lineHeight = 20 |
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◆ _lineMargin
const int MoreMountains.Tools.FloatControllerEditor._lineMargin = 2 |
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◆ _MaxValue
SerializedProperty MoreMountains.Tools.FloatControllerEditor._MaxValue |
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◆ _MinValue
SerializedProperty MoreMountains.Tools.FloatControllerEditor._MinValue |
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◆ _mmRed
◆ _mmYellow
Color MoreMountains.Tools.FloatControllerEditor._mmYellow = new Color(1f, 0.7686275f, 0f) |
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◆ _NormalizedLevelID
SerializedProperty MoreMountains.Tools.FloatControllerEditor._NormalizedLevelID |
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◆ _numberOfLines
const int MoreMountains.Tools.FloatControllerEditor._numberOfLines = 1 |
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◆ _OneTimeAmplitude
SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeAmplitude |
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◆ _OneTimeButton
SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeButton |
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◆ _OneTimeCurve
SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeCurve |
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◆ _OneTimeDuration
SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeDuration |
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◆ _OneTimeRemapMax
SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeRemapMax |
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◆ _OneTimeRemapMin
SerializedProperty MoreMountains.Tools.FloatControllerEditor._OneTimeRemapMin |
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◆ _PingPongPauseDuration
SerializedProperty MoreMountains.Tools.FloatControllerEditor._PingPongPauseDuration |
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◆ _progressBarBackground
Color MoreMountains.Tools.FloatControllerEditor._progressBarBackground = new Color(0, 0, 0, 0.5f) |
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◆ _PropertyName
SerializedProperty MoreMountains.Tools.FloatControllerEditor._PropertyName |
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◆ _RemapNoiseOne
SerializedProperty MoreMountains.Tools.FloatControllerEditor._RemapNoiseOne |
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◆ _RemapNoiseValues
SerializedProperty MoreMountains.Tools.FloatControllerEditor._RemapNoiseValues |
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◆ _RemapNoiseZero
SerializedProperty MoreMountains.Tools.FloatControllerEditor._RemapNoiseZero |
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◆ _Shift
SerializedProperty MoreMountains.Tools.FloatControllerEditor._Shift |
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◆ _TargetObject
SerializedProperty MoreMountains.Tools.FloatControllerEditor._TargetObject |
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◆ _ToDestinationButton
SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationButton |
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◆ _ToDestinationCurve
SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationCurve |
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◆ _ToDestinationDuration
SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationDuration |
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◆ _ToDestinationValue
SerializedProperty MoreMountains.Tools.FloatControllerEditor._ToDestinationValue |
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The documentation for this class was generated from the following file:
- F:/Github/Store/InventoryEngineStore/Assets/InventoryEngine/MMTools/Core/Editor/MMPropertyControllers/FloatControllerEditor.cs