|  | Inventory Engine v4.2
    | 
Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false. More...
| Public Attributes | |
| AIDecision | Decision | 
| this transition's decision | |
| string | TrueState | 
| the state to transition to if this Decision returns true | |
| string | FalseState | 
| the state to transition to if this Decision returns false | |
Transitions are a combination of one or more decisions and destination states whether or not these transitions are true or false.
An example of a transition could be "_if an enemy gets in range, transition to the Shooting state_".
| AIDecision MoreMountains.Tools.AITransition.Decision | 
this transition's decision
| string MoreMountains.Tools.AITransition.FalseState | 
the state to transition to if this Decision returns false
| string MoreMountains.Tools.AITransition.TrueState | 
the state to transition to if this Decision returns true