An example of a game manager, the only significant part being how we trigger in a single place the load of all inventories, in the Start method.
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Inherits MoreMountains.Tools.MMSingleton< InventoryDemoGameManager >.
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override void | Awake () |
| On awake, we initialize our instance. More...
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virtual void | Start () |
| On start, we trigger our load event, which will be caught by inventories so they try to load saved content More...
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virtual void | InitializeSingleton () |
| Initializes the singleton. More...
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An example of a game manager, the only significant part being how we trigger in a single place the load of all inventories, in the Start method.
◆ Awake()
override void MoreMountains.InventoryEngine.InventoryDemoGameManager.Awake |
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◆ InitializeStatics()
static void MoreMountains.InventoryEngine.InventoryDemoGameManager.InitializeStatics |
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staticprotected |
Statics initialization to support enter play modes
◆ Start()
virtual void MoreMountains.InventoryEngine.InventoryDemoGameManager.Start |
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protectedvirtual |
On start, we trigger our load event, which will be caught by inventories so they try to load saved content
◆ Player
The documentation for this class was generated from the following file: