_targetEquipmentInventory | MoreMountains.InventoryEngine.InventoryItem | protected |
_targetInventory | MoreMountains.InventoryEngine.InventoryItem | protected |
CanMoveObject | MoreMountains.InventoryEngine.InventoryItem | |
CanSwapObject | MoreMountains.InventoryEngine.InventoryItem | |
Consumable | MoreMountains.InventoryEngine.InventoryItem | |
ConsumeQuantity | MoreMountains.InventoryEngine.InventoryItem | |
Copy() | MoreMountains.InventoryEngine.InventoryItem | virtual |
Description | MoreMountains.InventoryEngine.InventoryItem | |
DisplayProperties | MoreMountains.InventoryEngine.InventoryItem | |
Drop(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
Droppable | MoreMountains.InventoryEngine.InventoryItem | |
DroppedSound | MoreMountains.InventoryEngine.InventoryItem | |
DropProperties | MoreMountains.InventoryEngine.InventoryItem | |
Equip(string playerID) | MoreMountains.InventoryEngine.WeaponItem | virtual |
Equippable | MoreMountains.InventoryEngine.InventoryItem | |
EquippableIfInventoryIsFull | MoreMountains.InventoryEngine.InventoryItem | |
EquippedSound | MoreMountains.InventoryEngine.InventoryItem | |
ForcePrefabDropQuantity | MoreMountains.InventoryEngine.InventoryItem | |
ForceSlotIndex | MoreMountains.InventoryEngine.InventoryItem | |
Icon | MoreMountains.InventoryEngine.InventoryItem | |
IsEquippable | MoreMountains.InventoryEngine.InventoryItem | |
IsNull(InventoryItem item) | MoreMountains.InventoryEngine.InventoryItem | static |
IsUsable | MoreMountains.InventoryEngine.InventoryItem | |
ItemClass | MoreMountains.InventoryEngine.InventoryItem | |
ItemID | MoreMountains.InventoryEngine.InventoryItem | |
ItemName | MoreMountains.InventoryEngine.InventoryItem | |
MaximumQuantity | MoreMountains.InventoryEngine.InventoryItem | |
MaximumStack | MoreMountains.InventoryEngine.InventoryItem | |
MovedSound | MoreMountains.InventoryEngine.InventoryItem | |
MoveWhenEquipped | MoreMountains.InventoryEngine.InventoryItem | |
Pick(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
Prefab | MoreMountains.InventoryEngine.InventoryItem | |
PrefabDropQuantity | MoreMountains.InventoryEngine.InventoryItem | |
Quantity | MoreMountains.InventoryEngine.InventoryItem | |
ShortDescription | MoreMountains.InventoryEngine.InventoryItem | |
SpawnPrefab(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
Swap(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
TargetEquipmentInventory(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
TargetEquipmentInventoryName | MoreMountains.InventoryEngine.InventoryItem | |
TargetIndex | MoreMountains.InventoryEngine.InventoryItem | |
TargetInventory(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
TargetInventoryName | MoreMountains.InventoryEngine.InventoryItem | |
UnEquip(string playerID) | MoreMountains.InventoryEngine.WeaponItem | virtual |
Usable | MoreMountains.InventoryEngine.InventoryItem | |
Use(string playerID) | MoreMountains.InventoryEngine.InventoryItem | virtual |
UseDefaultSoundsIfNull | MoreMountains.InventoryEngine.InventoryItem | |
UsedSound | MoreMountains.InventoryEngine.InventoryItem | |
WeaponSprite | MoreMountains.InventoryEngine.WeaponItem | |